﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 驱逐舰
/// </summary>
public class DestroyerModel:ShipModelBase
{
    
    public DestroyerModel()
    {
        Health = 125;
        HealthMax = 125;
        ShieldMax = 0;
        Shield = 0;
        Attack = 20;
        AttactCoolDown = 2.5f;
        Flexibility = 8;
        Fule = 50;
        FuleMax = 50;
        FuleCR = 0.5f;
        Speed = 2.5f;
        Drop = 2;
    }
}
